How is it that you can wait 5 minutes in a safe spot and all he does is wander back and forth literally it's like watching a bugged AI who can only patrol back and forth once altered. The whole game is sitting in safe spots just hoping he wanders far enough for you to have a moment of freedom to progress. If you are only going to have one enemy, the AI should be spot on and mean this with no offense, but I have played games created in 48 hours for a game jam with better AI than the Ayuwoki. Now in terms of the actual gameplay, when I watched it years ago it looked quite spooky, but honestly I only found it scary for the first 15 minutes, when you constantly are exposed to the monster, he constantly kills you and sets you back to the last checkpoint, and you realize there is really no penalty for dying besides wasting your time it becomes tiring to say the least. This is just a very strange choice that is hard for me to understand, you are bound to get a phone call, need to use the bathroom, or something will come up while playing the only thing you can do is hope there is a safe place to hide (if one is available, and it might take a minute to get to) and do so while you leave the game running, while you might miss a good opportunity to make a break for it - honestly I cannot understand the reason for it. This would be kind of acceptable to me if you could save the game at absolutely any time, and reload exactly where you left off - but not only is there no manual save, only auto saves. the last single player and non-online game I personally played that did not have a pause feature was made for the NES in 1990. Second major gripe, may I ask why there is no pause feature? I looked at the control menu in awe that you cannot pause the game for a solid minute. If this was a stylistic choice and the tutorial was removed for the sake of immersion, couldn't a short intro segment at least explain the basic mechanics? The monster AI and gameplay mechanics are not super obvious to the point of making a tutorial unnecessary especially since there was a tutorial in the past - why remove it? Couldn't you have just given an option to skip it or not? I was confused, thinking charging the flashlight was still a thing, and being able to hold your breath was a thing. To start off, I was confused upon starting the game, no tutorial anymore - you are just dropped into chapter 1 with no explanation - may I ask why? The mechanics have changed over the years it would be nice to at least get a brief introduction into the core gameplay. Recently it was recommended to me and I recalled seeing it I figured why not, it looked interesting enough and I am always down for a good spooking. It looked interesting and spooky enough, but for whatever reason I decided against playing it. I watched about 2 years ago someone playing through the start of the first chapter of this game as I was flipping through streams. Here's some background to why I am leaving a thumbs down: I wouldn't want to dissuade anyone who reads this and wants to try it for themselves. If you are here for a long story short - I didn't really enjoy playing through this game, and I wouldn't recommend it, certainly not if you are buying it at full price.Īlso if you are reading for info on whether or not to buy this game, I'll keep this as spoiler free as I possibly can. This is going to be a novel of a review, and I honestly hope someone in the development team reads this because I am going to try and be as honest and constructive as possible, rather than just leave a thumbs down without explaining why.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |